博文

目前显示的是 二月, 2025的博文

Map white box stage: Blender preliminary modeling (February 18, 2025)

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 Map white box stage: Blender preliminary modeling (February 18, 2025) I built the block structure of the map in Blender, and repeatedly tested the player's movement rhythm, field of view occlusion relationship and angle advantage by adjusting the module combination. Several factors were tested: 1) Whether the average distance from the birth point to the resource point is fair; 2) Whether the openness of the central firefighting area brings balanced firepower interaction; 3) Whether the height difference design is sufficient to form position suppression but not too uncounterable. We adopted the principle of "interlaced passages" to ensure that players always have multiple passages to choose from, avoid being forced to advance by a single route, and improve tactical richness and variability.

Game Design Map Concept (February 4, 2025)

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Game Design Map Concept (February 4, 2025) "Dimension Hunter" is a 2v2 tactical shooting game that integrates stealth mechanism, light control and resource competition, focusing on high-tension confrontation and team cooperation experience. In this project, I am responsible for designing a medieval castle-themed map, aiming to create a multi-level, multi-path, and tactical game-suitable combat environment. This map is set as an abandoned defensive castle with unique closure, structural complexity and historical remnants. In the stage of design, I referred to many ancient European cities and ruins, including round towers, Gothic church ruins, stone floors and moss-covered walls. In terms of structure, we established the three core principles of "asymmetric layout + multiple paths + control point confrontation". The map revolves around the central bridge and the upper and lower passages, emphasizing the tactical position value of different professions in vertical spac...