Game Design Map Concept (February 4, 2025)

Game Design Map Concept (February 4, 2025)

"Dimension Hunter" is a 2v2 tactical shooting game that integrates stealth mechanism, light control and resource competition, focusing on high-tension confrontation and team cooperation experience. In this project, I am responsible for designing a medieval castle-themed map, aiming to create a multi-level, multi-path, and tactical game-suitable combat environment.

This map is set as an abandoned defensive castle with unique closure, structural complexity and historical remnants. In the stage of design, I referred to many ancient European cities and ruins, including round towers, Gothic church ruins, stone floors and moss-covered walls.

In terms of structure, we established the three core principles of "asymmetric layout + multiple paths + control point confrontation". The map revolves around the central bridge and the upper and lower passages, emphasizing the tactical position value of different professions in vertical space, such as snipers controlling high points and stealth using shadows to go around.

Art reference:


Map Sketch:


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