Final map testing and optimization (April 15, 2025)
Final map testing and optimization (April 15, 2025)
After the initial construction, I conducted a round of scene deployment and gameplay simulation tests in Unity. After my own testing, I reported the following problems: 1. The angle of the stairs in the southeast corner is too small and easy to get stuck; 2. Some second-floor platforms are too high and have no guide jump points; 3. The high repetition of material textures affects immersion.
In response to these problems, I expanded the corner platform at the structural level, added footholds and ladders to replace jumping and moving; at the art level, I added random decals and damaged materials to alleviate the sense of repetition.
At present, the general prototype of the map is basically completed, and the visual unity of the scene art is first improved.






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