博文

目前显示的是 四月, 2025的博文

Final map testing and optimization (April 15, 2025)

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 Final map testing and optimization (April 15, 2025) After the initial construction, I conducted a round of scene deployment and gameplay simulation tests in Unity. After my own testing, I reported the following problems: 1. The angle of the stairs in the southeast corner is too small and easy to get stuck; 2. Some second-floor platforms are too high and have no guide jump points; 3. The high repetition of material textures affects immersion. In response to these problems, I expanded the corner platform at the structural level, added footholds and ladders to replace jumping and moving; at the art level, I added random decals and damaged materials to alleviate the sense of repetition. At present, the general prototype of the map is basically completed, and the visual unity of the scene art is first improved.

Map decoration and scene narrative construction (April 1, 2025)

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 Map decoration and scene narrative construction (April 1, 2025) In order to reflect the immersiveness of the medieval map, I chose to purchase two resource packages from the Unity Asset Store: "The Big Castle Kit" and "Dark Fantasy Gigantic Environment". These two resource packages provide a large number of medieval-style walls, towers, window decorations and scene decorations. I particularly emphasize the shaping of environmental narratives: setting broken stone bridges, burned buildings, collapsed bell towers and corridors covered with rubble tiles, etc., to imply the desolation and desolation in the dark medieval art background. These details enrich the player's visual experience and enhance the possibility of scene interaction, such as using broken walls as hidden entrances.