Map decoration and scene narrative construction (April 1, 2025)

 Map decoration and scene narrative construction (April 1, 2025)

In order to reflect the immersiveness of the medieval map, I chose to purchase two resource packages from the Unity Asset Store: "The Big Castle Kit" and "Dark Fantasy Gigantic Environment". These two resource packages provide a large number of medieval-style walls, towers, window decorations and scene decorations.

I particularly emphasize the shaping of environmental narratives: setting broken stone bridges, burned buildings, collapsed bell towers and corridors covered with rubble tiles, etc., to imply the desolation and desolation in the dark medieval art background. These details enrich the player's visual experience and enhance the possibility of scene interaction, such as using broken walls as hidden entrances.




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